September 17, 2014
A mage’s mishap with time-travel opens a gate to the end of the world in his present time.
September 16, 2014
Different heroes of prophecy are given ranks from bronze to diamond based on how many worlds they’re supposed to save and from how great a threat. While diamond is much more prestigious, bronze’s heroes has a much higher success rate.
September 15, 2014
A medieval tyrant appoints an organization of spies to go around and watch everyone in town at all times, even each other, and then take action against people they deem a threat.
September 14, 2014
Champions of justice, heroes of their own hometowns, all get together to roleplay as evil villains in their equivalent of Dungeons and Dragons.
September 13, 2014
A nocturnal humanoid species living in a world with 16-hour nights and 8-hour days. Bonus points for not using vampires.
September 12, 2014
Write two protagonists who embark on their usual epic quests together with the same goals, but end up on opposite ends of the nation/world/whatever doing completely different things.
September 11, 2014
A world in which magic is used chiefly for exploration, with spells that act as binoculars, spells that light very dark places, that let the user withstand deep sea or upper atmospheric pressure and temperatures, or that just act as a camera and show whatever the user pleases.
September 10, 2014
People can craft different faces to wear in place of their default, but they can’t replace their bodies.
September 9, 2014
At the end of their lives, people are given the chance to go back and live a single day again. They can change what happened that day, or they can just live it as it was.
September 8, 2014
A world in which people have an absolute limit on how many things they can do per day. A full work day will generally use half of that, and then they can do what they want with the rest. This limit can be raised by doing nothing one day, and then the next day’s limit will be increased by around 50%.